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Make music for games at High Score Co-op

Story Published Thursday 15 February 2024
APRA AMCOS members Australia-wide are invitd to apply for High Score Co-op 2024

Apply for virtual co-writing for games: High Score Co-op.

Composers, songwriters and sound designers, guided by an experienced mentor, create dynamic music for locally developed games

Eleska Boyd from Melbourne’s DragonBear Studios will curate the April session, and Terry Burdak from Paper House Games curating May session


Want to get started making music and sound for video games?

Apply for High Score Co-op, a 2-day intensive virtual opportunity where composers, songwriters and sound designers collaborate to create dynamic music for locally-developed games. Participants work with an indie game developer to re-score and create new sounds for a game via the audio middleware tool FMOD.

High Score Co-op deepens’ participants engagement with the games community and produces exceptional new video games works.

Founder and Game Director of Melbourne-based games collective DragonBear Studios Eleska Boyd will curate the April session. Eleska is a transgender, neurodiverse, queer game director, with a background in programming, production, and project management. Participants will work on creating sounds and music for DragonBear Studio's game 'Innchanted'. The original music for Innchanted was composed by APRA member Meena Shamaly, who will be a guest mentor for the April event. A second guest mentor for April's session is TBC.

Terry Burdak from Paper House Games will curate the May session, and participants will work on the game 'Paperbark'. Guests for the May session will be announced soon.

The game and its requirements will act as a starting point for the participants and give insights into not only how to create audio for games, but how the music is implemented into the game itself. The title Co-op comes from 'co-op gaming', a multiplayer game where people work together towards a common goal.

In 2024 there will be two High Score Co-op sessions, taking place on 11-12 April and 2-3 May. A single application will put you in consideration for both opportunities. 16 participants will be selected all up, with 8 per session. 6 spots per session are reserved for Victorian composers, with 2 spots open Australia-wide.

“We're so excited to be kick-starting this year with a strong focus on game music composition. We've got incredible developers here in Australia and connecting them with our members to compose music for real-life games is an opportunity that will hopefully lead to ongoing professional relationships,” said Pash Ostovar, APRA AMCOS Screen & Games, Manager.

To apply, you’ll need to provide some information about yourself and two links to your work as relevant to video game audio.

Applications are open APRA AMCOS members Australia-wide and close on Friday 15 March 5pm AEDT.