Interested to find out what High Score is all about? Here are six reasons you should register for the free, two-day, virtual event.
Takes place online 2-3 October and is open to all skill levels.
This year's theme is 'no game is an island' - we explore collaboration, teamwork and creativity.
Why should you sign up to be part of this year's High Score: Composition and Sound Art for Gaming?
Because it's a great way to acquaint yourself with making music for games if it's something you'd like to try. And, if you already are making music for games, this is an opportunity to go deeper into the medium's technical and creative aspects.
Those are the more general reasons. If that hasn't convinced you, here are six more reasons why.
1. You can immerse yourself into High Score over two days as well as re-watch at your leisure.
We're streaming the event over two days: Saturday 2 October 9am-4pm (AEST) and Sunday 3 October (AEDT, note: the clocks are changing over). There will be time for live Q&As, and all registered participants will have access to the content for 30 days after.
2. Love music for games? Get inspired by the creators and collaborators.
Hear direct from the composers, sound artists and developers of games including Where the Snow Settles, Age of Darkness: Final Stand, The Artful Escape, Cult of the Lamb, Innchanted and more.
3. It's a welcoming space to learn about things like sound implementation.
High Score is not here to intimidate anyone with jargon. It's all about learning from the pros - and they will be covering topics like ambient and featured sound implementation, asset management, how audio and the game's systems work together and more in the Tech Masterclasses.
4. We will talk about how to talk about the business side of things.
It can be uncomfortable to talk about fees, rights and royalties, and why you are the right person for a job. We're excited to have Chel Wong present 'From Surviving to Thriving: How to Make Money as a Freelancer' and to have Arts Law's Suzanne Derry in the house to explain the ins and outs of contracts and licensing.
5. If you've dreamed of recording with an orchestra, don't miss this.
Are you writing lush and epic game scores? We have panel discussions featuring Nicolette Fraillon of Orchestra Victoria taking attendees through how to prepare for a recording session with an orchestra. Composer Kevin Penkin will be in conversation about his process for producing orchestral music and how that impacts the writing, recording and final mixing of a soundtrack.
6. Keynotes from composers whose music elevates the experience.
Composer and sound designer Julie Buchanan, who created the vibrant soundtrack for the Say No! More interactive game, which empowers the user to say 'no' in any language will deliver Saturday's keynote. On Sunday, sound designer, and singer/songwriter Jordan Chin (Monster Train, Death's Door) will present on a common thread in his musical work: telling stories.
See you there!
High Score is presented by APRA AMCOS, in partnership with the Victorian Government through Creative Victoria, as part of Melbourne International Games Week.