Log in to your account

Speakers

Abby Phillips (she/her)

Freelance audio and sfx composer / chiptune nerd

Abby is an 8 year GGJ veteran with a focus on audio since Melbourne's GGJ2017.

Session details:

ARTIST DEVELOPMENT: What To Expect When Jamming

Giselle Rosman, Abby Phillips, Matt Schenkel + Jini Maxwell

What is a game jam, why are they a great starting point for your games portfolio and how do they work for audio peeps!

Adam Scott-McGuinness (he/him)

Freelance Composer and Sound Designer. Audio Lead on Where the Snow Settles by Myriad Games Studio

Twitter:
@az_gameaudio

My name is Adam Scott-McGuinness and I'm a composer for video games based in Hobart Australia. I discovered my love of composing music for games by accident in 2014 when a casual discussion online with a sound designer led me to writing an adaptive piece of music for a student game. It wasn't long after that I secured my first contract with an indie studio in Melbourne called "Good Game Productions." From then I was hooked on trying to discover innovative ways to implement audio and enhance emotion in the gaming medium. Past studios I've worked with include Storm in a Teacup, Good Game Productions, Sirius Games, One Rat Games and more. Most recently I worked with Myriad Games Studio on their title "Where the Snow Settles" (music composition, sound design and audio implementation).

Session details:

MULTIPLAYER SESSION: Where the Snow Settles – Creating a Sonic Journey

Adam Scott-McGuinness, Alisha Stone + Angharad Yeo

Adam Scott-McGuinness and Alisha Stone from Myriad Games Studio, take us through the process of creating both ambient and featured sound in Where the Snow Settles.

website

Alisha Stone (she/her)

Creative Director, Myriad Games Studio

Twitter:
@alishast_

Hi, I’m Alisha—a maker of digital things and someone who enjoys playing games to relax and escape. I’m the Creative Director at Myriad Games Studio, and I’m also a Business Analyst at RACV for my day job. My role at Myriad Games Studio is constantly varied—I find myself working on the narrative, level design, or art aspects of the game one week, and then I’ll be focusing on planning, documentation, or marketing the next. My experience sits at the intersection between art and tech, so I love that game development is the careful fusing together of so many disciplines and perspectives. Games are a powerful medium for connection and engagement—and I’m passionate about harnessing this to tell stories and create unique experiences.

Session details:

MULTIPLAYER SESSION: Where the Snow Settles – Creating a Sonic Journey

Adam Scott-McGuinness, Alisha Stone + Angharad Yeo

Adam Scott-McGuinness and Alisha Stone from Myriad Games Studio, take us through the process of creating both ambient and featured sound in Where the Snow Settles.

website

Angharad Yeo (Host) (she/her)

Presenter

Twitter:@angharadyeo

Angharad "Rad" Yeo is an award-winning television presenter, podcaster, video game critic, musician, and entertainer. She is the host of ABC ME's Good Game Spawn Point, and host/founder of Australia's #1 technology podcast Queens of the Drone Age

Session Details:

Host

website

Belinda Coomes (she/her)

Freelance Composer

Twitter:@BelindaCoomes

Music composer specialising in composing for games including Ring of Pain and Command & Conquer: Tiberian Sun Rising. Additionally is the Ingestion Coordinator at Instyle Music, a music library providing music for Film, Television, and media, where she is involved in the music submission process.

Session Details:

A&R SESSIONS: Feedback Frenzy (10pax)

Belinda Coomes + 2 Guests 8 participants get direct feedback on their work from games industry and music publishers.

Saturday 2nd October 2021:

10:50 – 11:50 AEST: Jesse Harlin, Jules Bain
14:00 – 15:00 AEST: Lisy Kane, Jules Bain

Sunday 3rd October 2021:

11:20 – 12:20 AEST: Jesse Harlin, David Nash
14:20 – 15:20 AEST: Lisy Kane, David Nash

website

Brendan Keogh (he/him)

Lecturer, School of Communication, QUT

Twitter:
@brkeogh

Brendan Keogh (he/him) is a researcher at Queensland University of Technology in the Digital Media Research Centre, and the co-organiser of the Squiggly River Game Collective. He has been active in the Australian gamemaking community for over a decade as a critic, educator, researcher, and amateur gamemaker. He is the author of A Play of Bodies: How We Perceive Videogames; Killing is Harmless; and The Unity Game Engine and the Circuits of Cultural Software (co-authored with Benjamin Nicoll)

Session Details:

PANEL: A Taste of Reality

Brendan Keogh, Morgan Read, Meredith Hall + Angharad Yeo

The real nature the games industry (Aus and abroad) and sound’s place in it.

website

Cecile Richard (they/them/she/her)

Digital Artist

Twitter:@haraiva

A Short Bio: Cecile Richard is a graphic designer, zine maker and game designer living in Melbourne whose artistic work often revolves around the themes of memory, connection and belonging. Their most well-known works include award-winning short Bitsy games novena, ENDLESS SCROLL, and UNDER A STAR CALLED SUN.

Session Details:

SOUND CHECK!: HOPE – Playing to the Music

Maize Wallin, Cecile Richard, Jenny McKechnie

website

Chel Wong

Co-organizer of Game Audio Boston, and Founder & Producer of the Charity EP Jam for AbleGamers

Twitter:@ChelWongAudio

Award winning freelance composer, Co-organizer of Game Audio Boston, and Founder & Producer of the Charity EP Jam for AbleGamers. She is known for her work on Kine, OnlyCans: Thirstdate, currently writing for Whisker Squadron and doing sound design for She Dreams Elsewhere.

Session details:

PRESENTATION: From Surviving to Thriving: How to Make Money as a Freelancer

Chel Wong + Angharad Yeo

Freelancers are oftentimes found in a position where they're constantly working to make ends meet, or go through long periods of drought with no paid work. US composer Chel Wong will go through the necessary changes in mindset, negotiation, and business skills to help freelancers beyond just surviving, and creating a sustainable career.

website

Chris O'Neill (he/him)

Audio Lead at PlaySide Studios

Twitter:@playsideaudio

Lead music maker, explosion engineer and creature creator at PlaySide Studios. Chris has worked with clients such as Google, Square Enix, Warner Bros and IBM, but personal highlights include remixing 'Snake Eater' for Metal Gear Solid V, designing audio for the BBC's first ever VR documentary, and getting eaten by a T-Rex as the voice of the 'Trapper' class in Primal Carnage: Extinction.

Session details:

TECH MASTERCLASS:

Ready To Face the Dark: Equipping audio for survival in Age of Darkness: Final Stand

Chris O’Neill, Zachary Zuluaga + Jini Maxwell

Procedurally generated RTS Age of Darkness: Final Stand throws up to 70,000 terrifying units on screen at one time. From gruesome combat audio to dynamic music and more, Audio Lead Chris O’Neill and Audio Designer Zachary Zuluaga from PlaySide Studios will demonstrate UE4 audio pipelines, creative strategies in designing (and keeping) the balance, as well as methods for providing players with important gameplay feedback amidst the chaos...all while sonically bringing a forsaken world to life.

website

Dafydd Camp (he/him)

Principal Cor Anglais, Orchestra Victoria

Session details:

PANEL: Achievement Unlocked: Writing for Orchestra – What to Prepare

Nicolette Fraillon , Jessica Wells, Timothy Francis, Dafydd Camp, + Jini Maxwell

Panel discussion on the preparation needed before a recording session with an orchestra – and putting together a cheat sheet to ensure you get what you need.

website

David Nash (he/him)

Head Of Catalogue & Operations

Twitter:@NativeTonguePub

David has been a member of the Native Tongue Music Publishing team for over 12 years, after graduating from Victoria University with a Bachelor Of Business (Music/Events) in 2008. During that time he began working in Copyright & Royalties, before eventually managing that Department. Currently, he continues to oversee the Administration side of the business while being responsible for Operations at Native Tongue. David’s current role continues to also include an active participation with Native Tongue’s screen composition roster, including signing new talent, seeking opportunities for existing talent, negotiating fees & executing agreements on behalf of their writers.

Session details:

A&R SESSIONS: Feedback Frenzy (10pax)

Belinda Coomes, Jesse Harlin, David Nash

8 participants get direct feedback on their work from games industry and music publishers.

A&R SESSIONS: Feedback Frenzy (10pax)

Belinda Coomes, Lisy Kane, David Nash

8 participants get direct feedback on their work from games industry and music publishers.

website

David Weaver (he/him)

Technical Audio Designer at Playside Studios

Twitter:
@playsideaudio

Lord of APIs and Slayer of Voice Counts at PlaySide Studios. David has applied his audio programming know-how to everything from interactive installations and personal-care VR simulators to tool development for Ghosts of Tsushima and Watchdogs 3. This has taken him from swanky Sundance screenings to sweltering days at the track, praying to the microphone gods whilst recording high-powered drift cars.

Session details:

TECH MASTERCLASS: Upping Your WWise Skills

David Weaver + Angharad Yeo

Technical Audio Designer David Weaver from Playside Studios uses Wwise to develop engaging dialogue systems with callbacks, place actors in a space and have your audio systems informed about your game's geometry. Demonstrating pipelines used in some of Playside's new titles, you'll gain key takeaways across asset management and audio programming responsibilities in the games industry.

website

Erica Kennedy (she/her)

Associate Principal First Violin, Orchestra Victoria

Session details:

PANEL: Achievement Unlocked: Writing for Orchestra – How to Record

Nicolette Fraillon, Austin Wintory, Erica Kennedy, Stuart Riley + Jini Maxwell

Panel discussion on the different processes in recording an orchestra what to consider to get the sound you want.

website

Giselle Rosman (she/her)

Director, Locomojam and Melbourne Global Game Jam

Twitter:@jazzrozz

Giselle has been making jams with games since 2011 as Melbourne Global Game Jam Director, at times global Global Game Jam Producer, and more recently started Locomojam : Australia's first train jam. Her day job is Recruitment Manager at Big Ant Studios.

Session details:

ARTIST DEVELOPMENT: What To Expect When Jamming

Giselle Rosman, Abby Phillips, Matt Schenkel + Jini Maxwell

What is a game jam, why are they a great starting point for your games portfolio and how do they work for audio peeps?

Jenny McKechnie (she/her)

Singer and guitarist in Cable Ties

Jenny McKechnie is a songwriter who has spent the last 10 years playing in Melbourne punk bands. She is most well known for her vocal wallop and guitar pyrotechnics in Cable Ties.

Session details:

SOUND CHECK!: HOPE – Playing to the Music

Maize Wallin, Cecile Richard, Jenny McKechnie

website

Jesse Harlin (he/him)

Music Supervisor at Cloud Chamber, 2K

Twitter:@oogew

Jesse's career in interactive audio spans two millennia. He is currently the Music Supervisor for Cloud Chamber, the 2K studio behind the next BioShock game. Before that, he was a freelance composer and the the staff Composer/Music Supervisor for LucasArts for 10 years where he invented the Mandalorian language and wrote space pig folk music (no lie). He also wrote the monthly "Aural Fixation" column for Game Developer Magazine for six years. His credits include titles such as Valorant, Star Wars: Republic Commando, the BAFTA-winning Yoku’s Island Express, Mafia: Definitive Edition and Mafia III, lead composer on Star Wars: The Old Republic, as well as contributing music to both League of Legends and Counter Strike: Global Offensive.

Session details:

DAY 1

A&R SESSIONS: Feedback Frenzy (10pax)

Belinda Coomes, Jesse Harlin, Jules Bain

8 participants get direct feedback on their work from games industry and music publishers.

DAY 2

A&R SESSIONS: Feedback Frenzy (10pax)

Belinda Coomes, Jesse Harlin, David Nash

8 participants get direct feedback on their work from games industry and music publishers.

website

Jessica Wells (she/her)

Composer and Director of Jigsaw Music

Twitter:@jessjigsawmusic

Jessica Wells is a versatile composer, orchestrator, and arranger for concerts, films, theatre, and album recordings. Since obtaining her Master of Music in Composition (Sydney Conservatorium) and Master of Arts in Screen Composition (AFTRS), her career has gone from strength to strength. Her business of 15 years, Jigsaw Music, provides music preparation services for clients all over the country and overseas. Jessica has orchestrated over 70 films and wrote the theme music for ABC TV’s “Q&A” program – which makes her kids think she’s famous. She was a 2017 Finalist in the APRA Art Music Awards, in the category of “Instrumental Work of the Year” for her piece “Moon Fire” for the National Carillon and electronic track. From 2017-2020 she has been the Musical Director of the APRA Screen Music Awards, and she is the current Vice President of the Music Arrangers’ Guild of Australia.

Session details:

PANEL: Achievement Unlocked: Writing for Orchestra – What to Prepare

Nicolette Fraillon, Jessica Wells, + 2 more, + Jini Maxwell

On Orchestra Victoria’s history of working with dance, theatre and film and how that translates into work on games.

website

Jini Maxwell (they/them)

Games Reporter at Screenhub

Twitter:@astroblob

Jini Maxwell is is a writer and curator based in Melbourne. They're the games and digital content lead for screen industry publication Screenhub, where they write about the people and circumstances that create videogames. They also write a monthly games criticism column for The Saturday Paper, and host ACMI's Women and Non-Binary Gamers Club.

Session details:

Host

website

Johnny Galvatron (he/him)

Creative Director

Twitter:@johnnygalvatron

The Artful Escape is composed by Johnny Galvatron and Josh Abrahams. Johnny and Josh met when Josh Abrahams randomly rocked up at Johnny's apartment and said, "I heard you're making some weird Van Halen shit. Can I hear it?" They've worked together for nearly 20 years now. Johnny toured the world in the Galvatrons. Josh had Australia's biggest ever dance hit, and composed music for films, including Moulin Rouge, but they were always in the studio together, making everything from sci-fi guitar odyssey's to haunting synth requiems for glimmering deserts. Together on the same project at last they've made the soundtrack for the Artful Escape, the debut game from Johnny's studio, Beethoven & Dinosaur. They both enjoy Devo, synthesizers, the Roland GR 300 and doing covers of pop songs in Bob Dylan's voice.

Session details:

MULTIPLAYER SESSION: Beethoven & Dinosaur - The Artful Escape

Johnny Galvatron, Josh Abrahams + Angharad Yeo

Developer Beethoven Dinosaur tell us all we need to know about how they integrated wicked licks, and shredding tones in to the much anticipated, and all Victorian game, The Artful Escape.

website

Jordan Chin (he/him)

Freelance Composer/Sound Designer

Twitter:@jordanchinmusic

Composer, sound designer, and singer/songwriter from the San Francisco Bay Area. He's worked on game titles such as Monster Train and Zenith: The Last City, and is passionate about telling stories with sound.

Session details:

CLOSING KEYNOTE: Sonic Storytelling in Games

Jordan Chin + Angharad Yeo

Singer-songwriter and games composer, Jordan Chin, showcases a common thread in his musical work, telling stories. Listen as he weaves together his own narrative from threads in his work on Death’s Door, Monster Train and VR experience, Zenith.

website

Josh Abrahams (he/him)

Composer

The Artful Escape is composed by Johnny Galvatron and Josh Abrahams. Johnny and Josh met when Josh Abrahams randomly rocked up at Johnny's apartment and said, "I heard you're making some weird Van Halen shit. Can I hear it?" They've worked together for nearly 20 years now. Johnny toured the world in the Galvatrons. Josh had Australia's biggest ever dance hit, and composed music for films, including Moulin Rouge, but they were always in the studio together, making everything from sci-fi guitar odyssey's to haunting synth requiems for glimmering deserts. Together on the same project at last they've made the soundtrack for the Artful Escape, the debut game from Johnny's studio, Beethoven & Dinosaur. They both enjoy Devo, synthesizers, the Roland GR 300 and doing covers of pop songs in Bob Dylan's voice.

Session details:

MULTIPLAYER SESSION: Beethoven & Dinosaur - The Artful Escape

Johnny Galvatron, Josh Abrahams + Angharad Yeo

Developer Beethoven Dinosaur tell us all we need to know about how they integrated wicked licks, and shredding tones in to the much anticipated, and all Victorian game, The Artful Escape.

website

Jules Bain (she/her)

Head of Sync, The Mushroom Group

Jules began her music industry career in 1992, working at Virgin Records UK in London, on artists including The Spice Girls, George Michael, Lenny Kravitz and Massive Attack. She set up Virgin’s first Sync Department in the mid 90s and worked on campaigns for global clients such as Adidas, Pepsi, Pirelli and Peugeot. Following a 5 year stint at Warners UK she returned home to Australia and has been working with The Mushroom Group since 2007 where she is the Head of Sync across publishing and labels.

Session details:

A&R SESSIONS: Feedback Frenzy (10pax)

Belinda Coomes, Jesse Harlin, Jules Bain

8 participants get direct feedback on their work from games industry and music publishers.

A&R SESSIONS: Feedback Frenzy (10pax)

Belinda Coomes, Lisy Kane, Jules Bain

8 participants get direct feedback on their work from games industry and music publishers.

website

Julian Wilton (he/him)

Creative Director at Massive Monster

Twitter:
@JulianWilton_

A Short Bio: Julian Wilton is Creative Director at Massive Monster who has a passion for drawing faces on things. He is a multi-disciplinary artist working in visual communication, installations and games and loves making things that make people feel weird inside.

Session details:

SOUND CHECK!: Cult of the Lamb

Narayana Johnston, Julian Wilton

website

Julie Buchanan (she/her)

Freelance Composer and Sound Designer

Twitter: @jbuaudio

Award-nominated game composer and sound designer whose work can be found in Say No! More, Rocket League, Godfall, and more.

A Media Quote on why you’re excited to speak at High Score: I'm super honored to be asked to speak at High Score alongside some really talented audio peers and to be able to contribute to making game audio info more accessible.

Session details:

OPENING KEYNOTE: No-ing Your Way Around Synths

Julie Buchanan + Angharad Yeo

Composer and sound designer Julie Buchanan walks us through her workflow from Say No! More and what lessons she brought with her, from designing instruments in her previous work on Rocket League.

website

Kevin Penkin (he/him)

Composer

Twitter: @kevinpenkin

Session details:

PRESENTATION: The Art of the Score

Kevin Penkin + Jini Maxwell

BAFTA-nominated games and anime composer Kevin Penkin, walks us through his process for producing orchestral music and how that impacts the writing, recording and final mixing of a soundtrack.

website

Lisy Kane (she/her)

Production Director at League of Geeks and Co-Founder of Girl Geek Academy

Twitter:
@lisyk

Lisy Kane is the Production Director and Melbourne indie studio, League of Geeks and has seen through the development of the internationally successful games-as-a-service title Armello. From here, she has grown a production department to support exciting new projects by a talented team. As well as this, she has co-founded social good startup Girl Geek Academy as a response to wanting to see what the world would look like if technology wasn't just built by men. She is also a classically trained musician who once wanted to be a full-time tragic rockstar.

Session details:

Day 1 :

A&R SESSIONS: Feedback Frenzy (10pax)

Belinda Coomes, Lisy Kane, Jules Bain

8 participants get direct feedback on their work from games industry and music publishers.

Day 2:

A&R SESSIONS: Feedback Frenzy (10pax)

Belinda Coomes, Lisy Kane, David Nash

8 participants get direct feedback on their work from games industry and music publishers.

website

Maize Wallin (they/them)

Audio Specialist

Twitter: @MaizeWallin

A Short Bio: Maize Wallin is a Melbourne based composer, sound designer, and audio programmer working across indie games and big budget AAA. Their focus is in 3D spatialised audio, and dynamic music, using cutting edge techniques to create unique outcomes. Maize lectures and consults in Australia and around the world on these topics, and is strongly engaged in the game development community, and in activism and representation within it.

Session details:

SOUND CHECK!: HOPE – Playing to the Music

Maize Wallin, Cecile Richard, Jenny McKechnie

website

Matt Schenkel (he/him)

Technical Sound Designer

Twitter:
@hxctropius

Melbourne-based muso and audio generalist specialising in sound design and implementation for video games. Co-founder of Sub-Zero Sound, a game audio studio servicing the local creative industries. Passionate about the Australian games industry and has worked with independent studios on games for mobile, PC, Nintendo Switch, Oculus Quest, and more.

Session details:

ARTIST DEVELOPMENT: What To Expect When Jamming

Giselle Rosman, Abby Phillips, Matt Schenkel + Jini Maxwell

What is a game jam, why are they a great starting point for your games portfolio and how do they work for audio peeps!

website

Meena Shamaly (he/him)

Freelance Composer, Vocalist, Multi-Instrumentalist, and Radio Presenter

Twitter:
@musophrenic

Meena Shamaly is a composer, session musician, poet, and host of Game Show on ABC Classic. He creates music for stories in games, film, and the live stage, with special attention to true cultural engagement. He is also sought for his Middle Eastern vocal and oud performances, recently featuring on Christopher Tin's soundtrack for the game Old World. Meena is the composer of Innchanted, developed in Victoria by DragonBear Studios, in collaboration with some of Australia’s finest First Nations musicians.

Session details:

SOUND CHECK!: Innchanted - Cultural integrity and Indigenous collaboration

Meena Shamaly, Paulina Samy, Phoebe Watson, Allara Briggs Pattison

website

Meredith Hall (she/her)

Independent Producer

Twitter:@merryh

Meredith is a multi-award winning producer and marketer. She is the cofounder of Accessibility Unlocked, Communications Director & Lead Producer on HoloVista and a frequent public speaker and advocate. She spent three years at Film Victoria supporting the local independent games industry, was named one of 50 under 50 in InGames 2019 Gender Equality in Games list, and was named Rising Star at the 2020 Australian Game Developer Awards.

Session details:

PANEL: A Taste of Reality

Brendan Keogh, Morgan Read, Meredith Hall + Angharad Yeo

The real nature the games industry (Aus and abroad) and sound’s place in it.

website

Morgan Read (he/him)

Sound Designer and Composer at Mighty Kingdom

Morgan Read is an Adelaide-based games composer, sound designer, musician, and producer who has been working with Mighty Kingdom since 2013. Morgan applies his years of experience performing in bands, working in film, and producing award-winning remixes, to the sound design and musical scores for all of Mighty Kingdom's games.

Session details:

PANEL: A Taste of Reality

Brendan Keogh, Morgan Read, Meredith Hall + Angharad Yeo

The real nature the games industry (Aus and abroad) and sound’s place in it.

website

Narayana Johnson (River Boy) (he/him)

Audio Director on Cult of the Lamb

Twitter:
@RiverBoyBeats

Music producer, composer and songwriter. Background in pop as one half of Willow Beats and solo project River Boy. Toured Australia multiple times and played festivals such as Splendour in the Grass and Falls Festival. Played support for Tash Sultana, Flume, Alison Wonderland and more. Currently scoring and producing music for Cult Of the Lamb.

Session details:

SOUND CHECK!: Cult of the Lamb

Narayana Johnston, Julian Wilton

website

Nathan Nisbet (he/him)

Sound Designer & Composer

Producer and sound engineer based in Perth, Australia. Recorded mixed 14 releases under his own name and artist names, Captn K and Blind Tiger via his own record label Picnic Records Australia. Additionally composed music and sound design for theatre and short film. Nathan is sound engineer at his own live music venue Rodney's Bait n Tackle.

Session details:

PANEL: Going For Gold

Zoe Pepper, Nathan Nisbet, Simon Hanna + Jini Maxwell

AGDA 2020 Winners for Best Sound and Best Music show why they got the nod at last year’s awards!

website

Nicolette Frallon AM (she/her)

Music Director & Chief Conductor, The Australian Ballet; Artistic Director, Orchestra Victoria

Nicolette grew up in Melbourne, a child of immigrant parents of French Huguenot, Sicilian and Austrian Jewish origins. Music runs in the family as both grandfathers were cellists, and her great uncle was principal bass player with the Melbourne Symphony Orchestra.

She started violin and piano studies as a child, deciding aged 12 that she wanted to become a conductor. Her pathway to this took her through a Bachelor of Music degree at the University of Melbourne and then further studies at the Hochschule für Musik in Vienna, Austria. In 1992 she was a prize winner at the Kondrashin International Conductors Competition of the Netherlands resulting in her conducting debut with the Nederlands Dans Theater. This was closely followed by the offer of the position of Music Director and Chief Conductor of the Dutch National Ballet and engagements with the National Ballet of Finland, the San Francisco Ballet, New York City Ballet and multiple European symphony orchestras.

In 1995, Nicolette guested with the Tasmanian Symphony Orchestra, becoming the first Australian woman to conduct an Australian symphony orchestra. Then, in June 1998, she was appointed Director of the School of Music at the Australian National University in Canberra. In 2002 she was invited by then Artistic Director of The Australian Ballet, David McAllister, to guest with the Company, becoming its Chief Conductor and Music Director of The Australian Ballet in 2003. Over almost 19 years with the Company Nicolette has conducted hundreds of performances for The Australian Ballet and toured with them to Paris, London, New York, Tokyo and China.

Throughout Nicolette’s career she has been a trailblazer for women in classical music, being the first female conductor for most of the companies and orchestras with whom she worked and is still the world's only female Music Director of a ballet company.

Session details:

PANEL: Achievement Unlocked: Writing for Orchestra – What to Prepare

Nicolette Fraillon, Jessica Wells, Timothy Francis, Dafydd Camp, + Jini Maxwell

Panel discussion on the preparation needed before a recording session with an orchestra – and putting together a cheat sheet to ensure you get what you need.

PANEL: Achievement Unlocked: Writing for Orchestra – How to Record

Nicolette Fraillon, Austin Wintory, Erica Kennedy, Stuart Riley + Jini Maxwell

Panel discussion on the different processes in recording an orchestra what to consider to get the sound you want.

website

Paulina Samy (she/her)

Creative Director

Twitter:@paulinapunlina

Paulina is an independent game designer, artist, and the Creative Director of DragonBear Studios. She is a passionate advocate of accessibility and diverse representation across industry. Best known for her work on the upcoming game Innchanted, Paulina is enjoying the complexity of using narrative design to explore serious social issues within the context of humour and adorable art styles. In the past she has worked in a few industries across in government, NGO, and private sector. In her leisure time Paulina can be found practising historical sword fighting, and playing video & tabletop games.

Session details:

SOUND CHECK!: Innchanted - Cultural integrity and Indigenous collaboration

Meena Shamaly, Paulina Samy, Phoebe Watson, Allara Briggs Pattison

website

Phoebe Watson (she/her)

Game Designer

Twitter:
@PhoebeJaneW

Phoebe is a proud Yarrer Gunditj woman of the Maar Nation from Australia. Since graduating from RMIT with a bachelors degree in game design, she has continued to work in the games industry doing writing, game design and consultations.

Session details:

SOUND CHECK!: Innchanted

Meena Shamaly, Paulina Samy, Phoebe Watson, Allara Briggs Pattison

website

Simon (aka Grand Prize Big Fuzz) (he/him)

Video Game Music Composer & Creator of OST Tabletop Music Companion

Twitter:@GrandPrizeBF

Award Winning Composer of the RITE soundtrack and creator of OST TABLETOP MUSIC COMPANION. Currently working with Immutable on the digital trading card game GODS UNCHAINED.

Session details:

PANEL: Going For Gold

Zoe Pepper, Nathan Nisbet, Simon Hanna + Jini Maxwell

AGDA 2020 Winners for Best Sound and Best Music show why they got the nod at last year’s awards!

website

Stuart Riley (he/him)

Section Principal Bass, Orchestra Victoria

Session details:

PANEL: Achievement Unlocked: Writing for Orchestra – How to Record

Nicolette Fraillon, Austin Wintory, Erica Kennedy, Stuart Rile + Jini Maxwell

Panel discussion on the different processes in recording an orchestra what to consider to get the sound you want.

website

Suzanne Derry

Senior Solicitor/Director of National Partnerships and Programs

Twitter:@ArtsLawAU

Suzanne Derry is the Senior Solicitor at the Arts Law Centre of Australia, where she has worked for over 10 years. Suzanne has worked for a number of community legal centres and a boutique entertainment law practice. Suzanne provides legal advice on a copyright, contract, defamation, debt and business structures. Suzanne enjoys educating artists about their rights and providing practical advice across a range of arts areas.

Session details:

ARTIST DEVELOPMENT: Exclusively Yours – Licensing Your Rights

Suzanne Derry + Angharad Yeo

ArtsLaw’s Suzanne Derry talking through why contracts are important, what to look for, where to get help and some new templates available from ArtsLaw themselves.

website

Timothy Francis (he/him)

Associate Principal Trumpet, Orchestra Victoria

Timothy grew up in Brisbane and began trumpet lessons with his father at the age of six. After his initial studies in Australia he moved to Germany where he would study and work professionally as a trumpet trumpet player for a little more than a decade. In January 2020 Timothy moved his life to Melbourne and since then has had the privilege of holding the position of Associate Principal Trumpet with Orchestra Victoria. Timothy is a graduate of the Queensland Conservatorium, Hochschule für Musik Freiburg and most recently received a Master of Music degree from the Hochschule für Musik “Hanns Eisler” Berlin.

Session details:

PANEL: Achievement Unlocked: Writing for Orchestra – What to Prepare

Nicolette Fraillon, Jessica Wells, Timothy Francis, Dafydd Camp, + Jini Maxwell

Panel discussion on the preparation needed before a recording session with an orchestra – and putting together a cheat sheet to ensure you get what you need.

Zachary Zuluaga (he/him)

Audio Designer at PlaySide Studios

Twitter:@playsideaudio

Sound sculptor, mix magician and hardware fiend at PlaySide Studios. Zach has progressed from wrangling bands in studio and live sound engineering settings, to wrangling thousands of VO assets for DC's latest Batman AR release, to wrangling a mix of tens of thousands of screeching nightmares for PlaySide's upcoming RTS release Age of Darkness: Final Stand.. .which is honestly not all that dissimilar to wrangling the bands.

Session details:

TECH MASTERCLASS: Ready To Face the Dark: Equipping audio for survival in Age of Darkness: Final Stand

Chris O’Neill, Zachary Zuluaga + Jini Maxwell

Procedurally generated RTS Age of Darkness: Final Stand throws up to 70,000 terrifying units on screen at one time. From gruesome combat audio to dynamic music and more, Audio Lead Chris O’Neill and Audio Designer Zachary Zuluaga from PlaySide Studios will demonstrate UE4 audio pipelines, creative strategies in designing (and keeping) the balance, as well as methods for providing players with important gameplay feedback amidst the chaos...all while sonically bringing a forsaken world to life.

website

Zander Hulme (he/him)

Director at Supertonic

Twitter:
@zanderhulme

Director of Australian game audio company Supertonic, his true passion is in designing and optimising interactive sound and music systems. Recently he was Audio Lead on 5 Lives Studios' Windbound – a sailing/crafting/survival game featuring a sophisticated adaptive music system and a menagerie of fantastical squeaking, roaring, and belching creatures.

Session details:

TECH MASTERCLASS: Creating Ambience

Zander Hulme + Angharad Yeo

Zander Hulme breaks down practical ways to create ambient environmental tracks how to implement them in game, referencing his most recent project, Windbound.

website

Zoe Pepper (she/her)

Head of Creative at Audioplay

Zoe is a writer and director for film, theatre and immersive media. Zoe’s previous work has secured her numerous awards including an Australian Director’s Guild Award, an Australian Game Developers Award and a Helpmann Award nomination.

Session details:

PANEL: Going For Gold

Zoe Pepper, Nathan Nisbet, Simon Hanna + Jini Maxwell

AGDA 2020 Winners for Best Sound and Best Music show why they got the nod at last year’s awards!

website