Have a separate workspace
Keep to a schedule and make sure to each lunch!
Try to avoid distractions by leaving your phone face down and the TV off
Screen and games composer Chris O’Neill (Metal Gear Solid V: Vocal Tracks, BBC's Easter Rising: Voice of a Rebel) and producer/sound engineer Anna Laverty (Something For Kate, Amanda Palmer, Tina Arena) often toil away on their own, so we asked them for their tips on how music creators can get set up with the basics and for insight on how approach working from home in a practical way.
“The notion of self-isolation describes my career of the last 10 years,” says Chris, a Melbourne-based screen composer who does work in film, TV, games, virtual reality and advertising. Up until a few years ago, Chris was working from home but now he has a small studio space he goes to Monday-Friday, keeping regular business hours.
“If you’re going to be working from home, it’s good if you can do so in a room that can be a dedicated work room that is not your bedroom,” he says.
Ideally, you’re able to walk into a room do the work, walk out and close the door afterwards.
“Obviously, not everyone can do that at the moment, but having a dedicated space is really conducive to a break between work and life.”
Start easy. “Start with something really small and low brain power and pick up from there, so you’re getting past that point of inertia.”
Chris breaks his day into segments:
“I try to get a bunch of things ticked off – boring admin or exciting creative stuff, so that when I walk away from my setup, I can have a little moment and I can be refreshed. I come back and my ears aren’t fatigued, and I can check over the things I've done.”
Chris breaks the day into components and then writes a list of the small and big things that comprise each component.
“If you have too many different things, too many phone calls and then in the meantime you’re trying to do something that requires creative output, you’re switching your brainpower out of different things over and over again,” which can really take away from the creative activity.
“The hardest thing I find is getting started when there are so many distractions,” says Anna.
Her approach:
Anna:
“Basically all you need to get started is a DAW (Digital Audio Workstation) on your computer, an interface to convert the microphone signal to a digital signal, a microphone (ANYTHING with an XLR output will do) and something to listen on - headphones is probably better if you’re going to be recording yourself."
Anna’s own set-up:
Anna’s home set up includes speakers, headphones, condenser and dynamic microphones and Protools on Macbook Pro
Chris:
“When I have had to work remotely, my basics are a laptop/computer. You can look into anything like Ableton, Logic, Cubase, and Pro Tools is good to know but not great for creation, more for audio recording.”
Suggested basics:
Chris' tips:
“If you’ve been fixating on something for a really long time, everyone else has finished work for the day, and you’re finding your progress slowing down enough to it becoming a slog, you’re no longer working in a way that’s conducive to efficient, productive outcomes - you’re not putting your best creative ideas out there at this time.”
This is when a phone call is good. Ask for feedback or someone’s professional opinion.
“It’s a huge thing to reach out to someone else. Reach out when you’re stuck musically. Make it less about a really isolating experience, and more about ‘I really need your help on this’ – and you’ll get into conversations about other projects and work.”
Anna uses a self-imposed deadline.
“During this pandemic I have made myself tell some friends/collaborators that I was sending something over the next day before I had even started the song, so I knew I had that pressure to get something down.
“I don’t ever let people down or miss a deadline, so by the next morning I always have something to send.”
Creative thought starters?
Anna: “If I’m really struggling to come up with a vibe to start with I will imagine I’m someone else - someone in a movie, painting, story and write about how I think they would be feeling, usually leads me down a path and I find some common ground with myself.”
Have you been wanting to try making music for the screen or games?
As someone who has made a move from being a singer-songwriter, Chris suggests it’s a smoother transition to move to screen composing than games if you’re looking to learn remotely or teach yourself for the most part.
While films move in a linear fashion, games don’t.
“Get started on your own with screen music by taking a trailer or some footage and then replace the whole thing. It’s a good way to see how the process works and using your critical listening.”
To get into games and the fundamental understanding of scoring for them, there’s lots of online training like Udemy or different game engines like Unity and Unreal. Unity and Unreal come with different templates that can be used for ready-made games – you can tinker with them and replace the sound and music.
“If you want to skill up into either of these areas the capacity to do is mostly for free with online training resources and then it’s about putting it into practice,” says Chris, who also recommends the Masterclass courses.
If you want to start recording and producing, Anna comes back to the DAW.
“There’s lots of different styles of production and certain DAWs (Digital Audio Workstation) are better than others at different things but I find if you stick to one DAW and learn it inside out you will be able to get where you want to go eventually.
“Mic technique, mixing, technical stuff is learnt gradually, by doing it over and over again and encountering different scenarios...so don’t worry too much about getting it perfect every time. Rule #1: if it sounds good it sounds good!”
Anna's suggested resources:
Music Production for Women YouTube Channel
Help running your small business [VMDO]
Help with stress, mindfulness and mental health [HeadSpace]
As a screen composer, often working to a brief and a deadline, Chris says, “My approach to this is from a ‘marathon’ approach. It’s about pacing yourself to meet whatever expectations you have, and if working to a brief, whatever the client has as well.
"Most of my day is condensed into short sprints for a 40 hour weekly marathon, which depending on the project, might end up being a small component of a 6 month ultramarathon, if you will.”
If you find yourself working on a song and you’re 12 hours in and loving it, that doesn’t mean you have to stop, just remember that switching off has its merits.
“…also, creativity is a bit of a weird beast,” says Chris.