High Score curator Cameron Lam reveals the must-see experiences of our upcoming composition and sound art for games conference.
If you haven't already, get your tickets now (both in-person and online).
Whether you’re joining us on-site at LCI Melbourne or online from the comfort of your own home, High Score is your place to level up your game audio knowledge, skills, and network. While all sessions are recorded and available on demand for 30 days, so you don’t miss anything. We’ve pulled together some highlights based on what area of game audio you’d like to specialise in:
Are you a composer or songwriter looking to break into games, or wanting some tips for your next big project? Well, don’t miss out on our two SOUND OF presentations looking at the wildly different, but both amazing, soundtracks of indie darlings Dredge and Justice Sucks.
Looking to get your foot in the door of the industry? Simon Hanna (aka GrandPrizeBigFuzz) and Natalie Jeffreys break down what a meaningful and healthy relationship between composer and composer’s assistant looks like!
If you’re exploring the conference venue, definitely pop your head into THE LIBRARY hosted by CMI Australia to check out the latest offerings by Native Instruments to fill in any gaps in your own personal sound library.
And of course, come hear the Queen of video game composition, Yoko Shimomura in our opening keynote talking through her 35-year history and how she stays inspired, creative, and top of her game.