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High Score 2020

Composition and Sound Art for Gaming


Intro & Acknowledgement of Country

9:00am – 9:10am (Welcome by Rad & Ack of Country)

Opening Keynote

Lena Raine – Minecraft Nether Update

9:10am – 10:10am (Foreground, Background and What Lies Between)

Lena Raine discusses the use of and blurring of layers in her musical work. Focusing on the many different implementations of music in Minecraft’s recent Nether Update.

The Sound of… Best Friend Forever

10:20am – 11:00am

Josie Brechner (Best Friend Forever), Calliope Ryder (Best Friend Forever)

Josie Brechner & Calliope Ryder show exactly how the music of Best Friend Forever, captures the tongue-in-cheek humor, fun gameplay and distinct personality of the game throughout the experience.

Panel session

Where the Music Leads – Music-based Gaming

11:10am – 12:10pm

Wan Hazmer (No Straight Roads), Dave Curro (Spin Rhythm XD), Megan Carnes (Divinuet)

What happens when your game starts with the music, what choices are made differently and how does the process adapt. Explore the role of music as instigator in this panel discussion.

The Sound of… Mortal Kombat 11

Bringing the Fight to Mortal Kombat 11

12.40pm – 1:20pm

Wilbert Roget II (Mortal Kombat 11), Rich Carle (Nether Realm)

Wilbert Roget II & Rich Carle breakdown the concepts and implementation of Mortal Kombat 11’s soundtrack.

Tech Session

Let’s Get Technical – Solving Problems Live

1:30pm – 2:30pm

Laryssa Okada (Manifold Garden), Aaron Edwards (Dead Static Drive)

Laryssa Okada and Aaron Edwards each talk through their own process for audio design in games and showcase some strategies they’ve used for creative problem solving on the fly.

Panel Session

The Power of Music in Indie Gaming

2:40 – 3:40pm

Julian Sanchez (KanaQuest, BoomerangFu, Way Forward), Clark Aboud (Slay the Spire, Kind Words), Paulina Samy (Innchanted)

Indie game studios are built on collaboration and teamwork. What role does music play in this space, how important is custom music in your game, and how can audio creators be great collaborators and teammates?

The Sound of… Before I Forget

Remembering a Life Through Sound

3:50pm – 4:30pm

Dave Tucker (Before I Forget), Claire Morwood (Before I Forget)

Dave Tucker & Claire Morwood delve into music’s role in guiding the player both through the game world and their protagonist’s memories. How can music ground us in a particular time and place, and how can it lead us to the wider world beyond.

Closing Keynote

HONK: The Humor in Interactive Sound

4.40pm – 5.40pm

Dan Golding – Untitled Goose Game

Humor is central to Dan Golding’s work as a game composer. In this closing keynote he explores how comedy and music both play out when timing is out of your hands – and what better example than Untitled Good Game.