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High Score 2018

Composition and Sound Art for Gaming

Speakers

Keynote 1: The Value of Music

Kevin Penkin

Based in London, Kevin Penkin is an Australian composer best known for composing the Crunchyroll Anime Award-winning score of Made in Abyss, as well as the score to the craft game ‘Florence’, which won an Apple Design Award in 2018.

Showcase 1: Paperbark – The Role of Aesthetic

Biddy Connor

Biddy Connor has composed, arranged, and performed for a diverse range of projects including film, television, theatre, large-scale community events and games. In 2018, Biddy composed and produced the music for the animated interactive game Paperbark and a live acrobatic show, The Bottle Collector. In 2016 she was a finalist in The Melbourne Music Prize Outstanding Musicians Award.

Michael Theiler

Michael Theiler is the Studio Director for Kpow Audio, which he founded with Peret von Sturmer, who specialise in delivering richly details, precise and specific audio solutions. Michael has also contributed to the sound of the five million selling AAA game, L.A. Noire.

AMA 1: Grants & Money

Gemma Bastiani

Gemma Bastiani is the Campaign Advisor for crowdfunding platform, Pozible, where she focuses heavily on helping local artists successfully fund projects from recording, to vinyl pressing, to overseas showcase opportunities. Gemma also currently hosts a podcast about new Australian music called Australian Jams.

Liam Routt

Liam Rout leads the Games and Digital Media team at Victorian Government screen agency Film Victoria. He has also worked across games such as Legends of the Guardians, Transformers: Revenge of the Fallen and Star Wars: The Force Unleashed.

Kaushali Senevirante

Kaushali is a Senior Arts Officer at Creative Victoria, where she is responsible for delivering a number of funding programs for independent artists and small arts organisations, including Music Works, the VicArts Grants program, and Creators Fund. Kaushali has previously worked in the museum and galleries sector, including RMIT Gallery on their exhibition program and publications, RMIT’s Design Research Institute as an Exhibition Assistant, The Substation and the Bayside Arts and Cultural Centre.

Showcase 2: Hand of Fate 2 – Returning to a Soundworld

Jeff van Dyck

Jeff van is a two-time BAFTA award winning Composer and Audio Director, known for his emotive scores and immersive audio design in videogames over the last two decades. Jeff was awarded a BAFTA in 2001 for the soundtrack Shogun: Total War Warlord Edition, was nominated in 2005 for the soundtrack Rome: Total War and led his team to another BAFTA in 2015 for Alien: Isolation.

Anne-Marie Webber

Anne-Marie has been working in games as an audio designer since 2005, both freelancing and in-house at companies such as Krome Studios, KMM Interactive, Sega, and now Defiant. Some of the titles she’s worked on include Star Wars: The Force Unleashed, Clone Wars: Republic Heroes, Spyro: A New Beginning, Ty the Tasmanian Tiger 3, The Castle of Illusion Starring Mickey Mouse remake, and most recently Hand of Fate and Hand of Fate 2.

Panel 1: The Value of Diversity in Teams

Lisy Kane

Lisy Kane is the other Co-founder of Girl Geek Academy and in 2017 was recognised by Forbes in it’s prestigious top 30 list: Forbes 30 Under 30 2017: Games. Lisy’s gaming industry insights have seen her curate and produce sell-out events for the academy, including #SheMakesGames – Australia’s first all-women game-making day – which was such a hit it has been made an annual event.

Brett Leavy

Brett Leavy is a First Nations, Digital Aboriginal and descends from the Kooma people whose traditional country is bordered by St George in the east, Cunnamulla in the west, north by the town of Mitchell and south to the QLD/NSW border. Brett’s dedicated his working life to cultural knowledge recording and the industry of communications. His digital work seeks to represent the arts, cultural stories, heritage, traditional knowledge and histories of First Nation people using new, immersive and interactive technologies.

Jess Zammit

Jessica Zammit is the Director for Queerly Represent Me, a not-for-profit consultation and research organisation, which works with companies to consult on their games, events, and studio culture, and use proceeds from those contracts to provide free resources and services to the wider community, particularly to give a voice to queer developers and support the creation of queer content.

Quick Talk 1: All Is Listening

Justine Shave

Justine Shave has been producing music since he was 19 and is one of the most sought-after and awarded producers in the country. Highly skilled in both classical and modern electronic composition and production, he works for the biggest directors and brands in the world including Citroen, Bacardi, Toyota, Jim Beam, Coke, Volkswagen and Shine. His extensive artist credits include collaborations with Shapeshifters, Fatboy Slim and Darren Hayes.

Quick Talk 2: Project Management

Lisy Kane

Lisy Kane is the other Co-founder of Girl Geek Academy and in 2017 was recognised by Forbes in it’s prestigious top 30 list: Forbes 30 Under 30 2017: Games. Lisy’s gaming industry insights have seen her curate and produce sell-out events for the academy, including #SheMakesGames – Australia’s first all-women game-making day – which was such a hit it has been made an annual event.

Quick Talk 3: Sound Right?

Lauren Clinnick

Lauren Clinnick is a marketing and PR specialist, and Director of Lumi Consulting with Co-Founder Katie Gall. She is a marketing maven in the games and tech industry and loves strange games driven by story and emotion, and is drawn to innovation in all forms. Lauren also volunteers as a committee member of WiDGET (Women in Development, Games and Everything Tech) and for the Australian STEM Videogame Challenge to advocate for diversity in the games industry.

Panel 2: Business – Licensing Rights and Royalties

Greg Morrow

Jill Stewart

Jill Stewart is the Licensing Manager for Remote Control Records, who provide publicity, label management, distribution, marketing and synchronisation services to both international and local artists and labels

Fabian Malabello

Fabian Malabello is an audio director, music supervisor and agent for composers and sound designers within the video game industry. In 2013, Fabian founded The Otherworld Agency, an audio agency that partners video game developers with some of the industry’s brightest creative minds in audio – match-making composers and sound designers with game developers.

AMA 2: Breaking Into the Industry

Lisy Kane

Lisy Kane is the other Co-founder of Girl Geek Academy and in 2017 was recognised by Forbes in it’s prestigious top 30 list: Forbes 30 Under 30 2017: Games. Lisy’s gaming industry insights have seen her curate and produce sell-out events for the academy, including #SheMakesGames – Australia’s first all-women game-making day – which was such a hit it has been made an annual event.

Giselle Rosman

Giselle Rosman has been involved in the Australian games industry since 2007. In 2009 she took on running the Melbourne chapter of the International Game Developers’ Association (IGDA). Giselle was also nominated for an Ambassador Award at the Microsoft Women in Games Awards in 2014 and in 2015 awarded Woman of The Year at the inaugural MCV Pacific Women in Games awards, having been a finalist in every category. Giselle is a regular public speaker, particularly with regards to issues related to diversity in games and the Australian games industry.

Kevin Penkin

Based in London, Kevin Penkin is an Australian composer best known for composing the Crunchyroll Anime Award-winning score of Made in Abyss, as well as the score to the craft game ‘Florence’, which won an Apple Design Award in 2018.

Fabian Malabello

Fabian Malabello is an audio director, music supervisor and agent for composers and sound designers within the video game industry. In 2013, Fabian founded The Otherworld Agency, an audio agency that partners video game developers with some of the industry’s brightest creative minds in audio – match-making composers and sound designers with game developers.